Snack Box


This project uses the book as both a physical and conceptual medium, combining text and image to explore the expressive possibilities of printed matter. Centered around the theme of a “SNACK BOX,” the book adopts the form of a foldable packaging box, with playful retro-style graphics and typography that evoke nostalgic memories of childhood treats or movie theater snacks. Each panel becomes part of an immersive visual narrative, turning the act of reading into a tactile, object-based experience.

As an extension of this work, I developed an AR (augmented reality) component in another workshop. By scanning the printed book with a device, viewers can trigger animations and sounds that bring the static pages to life. This digital layer enhances the physical design, creating an interactive, hybrid experience that blurs the boundaries between print and screen. Through this cross-media approach, the project reimagines the role of books in the digital age and opens up new ways to engage with storytelling.